toD method

MaterialD toD([
  1. Pointer<MaterialC>? ptr
])

Implementation

MaterialD toD([Pointer<MaterialC>? ptr]) => .new(
  originalPointer: ptr,
  shader: shader.toD(),
  maps: maps.address != 0
    ? .generate(mapCount, (i) => (maps + i).toD())
    : [],
  params: .generate(paramCount, (i) => params[i]),
);