toD method
Implementation
FontD toD([Pointer<FontC>? ptr]) => .new(
originalPointer: ptr,
baseSize: baseSize,
glyphCount: glyphCount,
glyphPadding: glyphPadding,
texture: texture.toD(),
recs: .generate(glyphCount, (i) => recs[i].toD()),
glyphs: .generate(glyphCount, (i) => glyphs[i].toD()),
);