rlComputeShaderDispatch function

void rlComputeShaderDispatch(
  1. int groupX,
  2. int groupY,
  3. int groupZ
)

See RaylibRlglFlatModule.rlComputeShaderDispatch.

Implementation

void rlComputeShaderDispatch(
  int groupX,
  int groupY,
  int groupZ,
) => _module.rlComputeShaderDispatch(groupX, groupY, groupZ);