QuaternionFromAxisAngle function
Implementation
QuaternionD QuaternionFromAxisAngle(
Vector3D axis,
double angle,
) => _module.QuaternionFromAxisAngle(axis, angle);
QuaternionD QuaternionFromAxisAngle(
Vector3D axis,
double angle,
) => _module.QuaternionFromAxisAngle(axis, angle);