MatrixDecompose function
void
MatrixDecompose(
- MatrixD mat,
- StructPointer<
Vector3D> translation, - StructPointer<
QuaternionD> rotation, - StructPointer<
Vector3D> scale,
Implementation
void MatrixDecompose(
MatrixD mat,
StructPointer<Vector3D> translation,
StructPointer<QuaternionD> rotation,
StructPointer<Vector3D> scale,
) => _module.MatrixDecompose(mat, translation, rotation, scale);