MatrixDecompose function
void
MatrixDecompose(
- Matrix mat,
- StructPointer<
Vector3> translation, - StructPointer<
Quaternion> rotation, - StructPointer<
Vector3> scale,
Implementation
void MatrixDecompose(
Matrix mat,
StructPointer<Vector3> translation,
StructPointer<Quaternion> rotation,
StructPointer<Vector3> scale,
) => _module.MatrixDecompose(mat, translation, rotation, scale);