LoadFontData function

StructPointer<GlyphInfoD> LoadFontData(
  1. MemoryPointer<RUnsignedChar> fileData,
  2. int dataSize,
  3. int fontSize,
  4. MemoryPointer<RInt> codepoints,
  5. int codepointCount,
  6. int type,
  7. MemoryPointer<RInt> glyphCount,
)

See RaylibCoreFlatModule.LoadFontData.

Implementation

StructPointer<GlyphInfoD> LoadFontData(
  MemoryPointer<RUnsignedChar> fileData,
  int dataSize,
  int fontSize,
  MemoryPointer<RInt> codepoints,
  int codepointCount,
  int type,
  MemoryPointer<RInt> glyphCount,
) => _module.LoadFontData(fileData, dataSize, fontSize, codepoints, codepointCount, type, glyphCount);