GetSplinePointLinear function

Vector2 GetSplinePointLinear(
  1. Vector2 startPos,
  2. Vector2 endPos,
  3. double t
)

Implementation

Vector2 GetSplinePointLinear(
  Vector2 startPos,
  Vector2 endPos,
  double t,
) => _module.GetSplinePointLinear(startPos, endPos, t);