GetSplinePointBezierQuad function

Vector2D GetSplinePointBezierQuad(
  1. Vector2D p1,
  2. Vector2D c2,
  3. Vector2D p3,
  4. double t,
)

See RaylibCoreFlatModule.GetSplinePointBezierQuad.

Implementation

Vector2D GetSplinePointBezierQuad(
  Vector2D p1,
  Vector2D c2,
  Vector2D p3,
  double t,
) => _module.GetSplinePointBezierQuad(p1, c2, p3, t);