GetScreenToWorldRayEx function

RayD GetScreenToWorldRayEx(
  1. Vector2D position,
  2. Camera3DD camera,
  3. int width,
  4. int height,
)

See RaylibCoreFlatModule.GetScreenToWorldRayEx.

Implementation

RayD GetScreenToWorldRayEx(
  Vector2D position,
  Camera3DD camera,
  int width,
  int height,
) => _module.GetScreenToWorldRayEx(position, camera, width, height);