GetScreenToWorldRayEx function
Implementation
Ray GetScreenToWorldRayEx(
Vector2 position,
Camera3D camera,
int width,
int height,
) => _module.GetScreenToWorldRayEx(position, camera, width, height);
Ray GetScreenToWorldRayEx(
Vector2 position,
Camera3D camera,
int width,
int height,
) => _module.GetScreenToWorldRayEx(position, camera, width, height);