GetRayCollisionQuad function

RayCollisionD GetRayCollisionQuad(
  1. RayD ray,
  2. Vector3D p1,
  3. Vector3D p2,
  4. Vector3D p3,
  5. Vector3D p4,
)

See RaylibCoreFlatModule.GetRayCollisionQuad.

Implementation

RayCollisionD GetRayCollisionQuad(
  RayD ray,
  Vector3D p1,
  Vector3D p2,
  Vector3D p3,
  Vector3D p4,
) => _module.GetRayCollisionQuad(ray, p1, p2, p3, p4);