Texture$ top-level property
RaylibTempStructAllocator<TextureD>
get
Texture$
See RaylibTemp.Texture$.
Implementation
RaylibTempStructAllocator<TextureD> get Texture$ => $.Texture$;
See RaylibTemp.Texture$.
RaylibTempStructAllocator<TextureD> get Texture$ => $.Texture$;