QuaternionToAxisAngle function
Implementation
(Vector3D outAxis, double outAngle) QuaternionToAxisAngle(
QuaternionD q,
) => _module.QuaternionToAxisAngle(q);
(Vector3D outAxis, double outAngle) QuaternionToAxisAngle(
QuaternionD q,
) => _module.QuaternionToAxisAngle(q);