MatrixLookAt function
Implementation
MatrixD MatrixLookAt(
Vector3D eye,
Vector3D target,
Vector3D up,
) => _module.MatrixLookAt(eye, target, up);
MatrixD MatrixLookAt(
Vector3D eye,
Vector3D target,
Vector3D up,
) => _module.MatrixLookAt(eye, target, up);