GetWorldToScreenEx function
Implementation
Vector2D GetWorldToScreenEx(
Vector3D position,
Camera3DD camera,
num width,
num height,
) => _module.GetWorldToScreenEx(position, camera, width, height);
Vector2D GetWorldToScreenEx(
Vector3D position,
Camera3DD camera,
num width,
num height,
) => _module.GetWorldToScreenEx(position, camera, width, height);