GetSplinePointCatmullRom function
Implementation
Vector2D GetSplinePointCatmullRom(
Vector2D p1,
Vector2D p2,
Vector2D p3,
Vector2D p4,
num t,
) => _module.GetSplinePointCatmullRom(p1, p2, p3, p4, t);
Vector2D GetSplinePointCatmullRom(
Vector2D p1,
Vector2D p2,
Vector2D p3,
Vector2D p4,
num t,
) => _module.GetSplinePointCatmullRom(p1, p2, p3, p4, t);