GetSplinePointBasis function
Implementation
Vector2D GetSplinePointBasis(
Vector2D p1,
Vector2D p2,
Vector2D p3,
Vector2D p4,
num t,
) => _module.GetSplinePointBasis(p1, p2, p3, p4, t);
Vector2D GetSplinePointBasis(
Vector2D p1,
Vector2D p2,
Vector2D p3,
Vector2D p4,
num t,
) => _module.GetSplinePointBasis(p1, p2, p3, p4, t);