GetRayCollisionMesh function

RayCollisionD GetRayCollisionMesh(
  1. RayD ray,
  2. MeshD mesh,
  3. MatrixD transform
)

Implementation

RayCollisionD GetRayCollisionMesh(
  RayD ray,
  MeshD mesh,
  MatrixD transform,
) => _module.GetRayCollisionMesh(ray, mesh, transform);