CheckCollisionLines function

(bool, Vector2D) CheckCollisionLines(
  1. Vector2D startPos1,
  2. Vector2D endPos1,
  3. Vector2D startPos2,
  4. Vector2D endPos2,
)

Implementation

(bool result, Vector2D collisionPoint) CheckCollisionLines(
  Vector2D startPos1,
  Vector2D endPos1,
  Vector2D startPos2,
  Vector2D endPos2,
) => _module.CheckCollisionLines(startPos1, endPos1, startPos2, endPos2);