UpdateModelAnimationEx method
void
UpdateModelAnimationEx(
- Model model,
- ModelAnimation animA,
- num frameA,
- ModelAnimation animB,
- num frameB,
- num blend,
Update model animation data (vertex buffers / bone matrices) for a specific pose, defined by two different animations at specific frames blended together
Implementation
void UpdateModelAnimationEx(
Model model,
ModelAnimation animA,
num frameA,
ModelAnimation animB,
num frameB,
num blend,
) => run(
() => _debugLabels.UpdateModelAnimationEx(model, animA, frameA, animB, frameB, blend),
() => _flat.UpdateModelAnimationEx(
model,
animA,
frameA.toDouble(),
animB,
frameB.toDouble(),
blend.toDouble(),
),
);