UpdateModelAnimationEx method

void UpdateModelAnimationEx(
  1. Model model,
  2. ModelAnimation animA,
  3. num frameA,
  4. ModelAnimation animB,
  5. num frameB,
  6. num blend,
)

Update model animation data (vertex buffers / bone matrices) for a specific pose, defined by two different animations at specific frames blended together

Implementation

void UpdateModelAnimationEx(
  Model model,
  ModelAnimation animA,
  num frameA,
  ModelAnimation animB,
  num frameB,
  num blend,
) => run(
  () => _debugLabels.UpdateModelAnimationEx(model, animA, frameA, animB, frameB, blend),
  () => _flat.UpdateModelAnimationEx(
    model,
    animA,
    frameA.toDouble(),
    animB,
    frameB.toDouble(),
    blend.toDouble(),
  ),
);