GetRayCollisionSphere method

RayCollision GetRayCollisionSphere(
  1. Ray ray,
  2. Vector3 center,
  3. num radius
)

Get collision info between ray and sphere

Implementation

RayCollision GetRayCollisionSphere(
  Ray ray,
  Vector3 center,
  num radius,
) => run(
  () => _debugLabels.GetRayCollisionSphere(ray, center, radius),
  () => _flat.GetRayCollisionSphere(
    ray,
    center,
    radius.toDouble(),
  ),
);