GetRayCollisionSphere method
Get collision info between ray and sphere
Implementation
RayCollision GetRayCollisionSphere(
Ray ray,
Vector3 center,
num radius,
) => run(
() => _debugLabels.GetRayCollisionSphere(ray, center, radius),
() => _flat.GetRayCollisionSphere(
ray,
center,
radius.toDouble(),
),
);