CheckCollisionSpheres method
Check collision between two spheres
Implementation
bool CheckCollisionSpheres(
Vector3 center1,
num radius1,
Vector3 center2,
num radius2,
) => run(
() => _debugLabels.CheckCollisionSpheres(center1, radius1, center2, radius2),
() => _flat.CheckCollisionSpheres(
center1,
radius1.toDouble(),
center2,
radius2.toDouble(),
),
);