Vector3RotateByQuaternion method

  1. @override
Vector3 Vector3RotateByQuaternion(
  1. Vector3 v,
  2. Quaternion q
)
override

Transform a vector by quaternion rotation

Implementation

@override
Vector3 Vector3RotateByQuaternion(
  Vector3 v,
  Quaternion q,
) => Vector3$.Extract2(
  (p) => _ffi.Vector3RotateByQuaternion(
    Vector3$.Ref1(v).asNativePointer<Vector3C>().ref,
    Quaternion$.Ref1(q).asNativePointer<QuaternionC>().ref,
  ).toDart(p.asNativePointer()),
);