Vector3RotateByAxisAngle method

  1. @override
Vector3 Vector3RotateByAxisAngle(
  1. Vector3 v,
  2. Vector3 axis,
  3. double angle
)
override

Rotates a vector around an axis

Implementation

@override
Vector3 Vector3RotateByAxisAngle(
  Vector3 v,
  Vector3 axis,
  double angle,
) => Vector3$.Extract3(
  (p) => _ffi.Vector3RotateByAxisAngle(
    Vector3$.Ref1(v).asNativePointer<Vector3C>().ref,
    Vector3$.Ref2(axis).asNativePointer<Vector3C>().ref,
    angle,
  ).toDart(p.asNativePointer()),
);