rlSetMatrixViewOffsetStereo method
Set eyes view offsets matrices for stereo rendering
Implementation
@override
void rlSetMatrixViewOffsetStereo(
Matrix right,
Matrix left,
) => _ffi.rlSetMatrixViewOffsetStereo(
Matrix$.Ref1(right).asNativePointer<MatrixC>().ref,
Matrix$.Ref2(left).asNativePointer<MatrixC>().ref,
);