rlSetMatrixProjectionStereo method
Set eyes projection matrices for stereo rendering
Implementation
@override
void rlSetMatrixProjectionStereo(
Matrix right,
Matrix left,
) => _ffi.rlSetMatrixProjectionStereo(
Matrix$.Ref1(right).asNativePointer<MatrixC>().ref,
Matrix$.Ref2(left).asNativePointer<MatrixC>().ref,
);