rlUpdateVertexBufferElements method

void rlUpdateVertexBufferElements(
  1. int id,
  2. Pointer<Void> data,
  3. int dataSize,
  4. int offset,
)

Update vertex buffer elements data on GPU buffer

Implementation

void rlUpdateVertexBufferElements(int id, Pointer<Void> data, int dataSize, int offset)
  => _rlUpdateVertexBufferElements(id, data, dataSize, offset);