rlComputeShaderDispatch method

void rlComputeShaderDispatch(
  1. int groupX,
  2. int groupY,
  3. int groupZ
)

Dispatch compute shader (equivalent to draw for graphics pipeline)

Implementation

void rlComputeShaderDispatch(int groupX, int groupY, int groupZ)
  => _rlComputeShaderDispatch(groupX, groupY, groupZ);