QuaternionFromVector3ToVector3 method

  1. @override
Quaternion QuaternionFromVector3ToVector3(
  1. Vector3 from,
  2. Vector3 to
)
override

Calculate quaternion based on the rotation from one vector to another

Implementation

@override
Quaternion QuaternionFromVector3ToVector3(
  Vector3 from,
  Vector3 to,
) => Quaternion$.Extract1(
  (p) => _ffi.QuaternionFromVector3ToVector3(
    Vector3$.Ref1(from).asNativePointer<Vector3C>().ref,
    Vector3$.Ref2(to).asNativePointer<Vector3C>().ref,
  ).toDart(p.asNativePointer()),
);