MatrixRotateXYZ method

  1. @override
Matrix MatrixRotateXYZ(
  1. Vector3 angle
)
override

Get xyz-rotation matrix

NOTE: Angle must be provided in radians

Implementation

@override
Matrix MatrixRotateXYZ(
  Vector3 angle,
) => Matrix$.Extract1(
  (p) => _ffi.MatrixRotateXYZ(
    Vector3$.Ref1(angle).asNativePointer<Vector3C>().ref,
  ).toDart(p.asNativePointer()),
);