MatrixLookAt method
Get camera look-at matrix (view matrix)
Implementation
@override
Matrix MatrixLookAt(
Vector3 eye,
Vector3 target,
Vector3 up,
) => Matrix$.Extract1(
(p) => _ffi.MatrixLookAt(
Vector3$.Ref1(eye).asNativePointer<Vector3C>().ref,
Vector3$.Ref2(target).asNativePointer<Vector3C>().ref,
Vector3$.Ref3(up).asNativePointer<Vector3C>().ref,
).toDart(p.asNativePointer()),
);