GuiGrid method

int GuiGrid(
  1. RectangleC bounds,
  2. Pointer<Char> text,
  3. double spacing,
  4. int subdivs,
  5. Pointer<Vector2C> mouseCell,
)

Grid control

Implementation

int GuiGrid(RectangleC bounds, Pointer<Char> text, double spacing, int subdivs, Pointer<Vector2C> mouseCell)
  => _GuiGrid(bounds, text, spacing, subdivs, mouseCell);