UpdateModelAnimationEx method

  1. @override
void UpdateModelAnimationEx(
  1. Model model,
  2. ModelAnimation animA,
  3. double frameA,
  4. ModelAnimation animB,
  5. double frameB,
  6. double blend,
)
override

Update model animation data (vertex buffers / bone matrices) for a specific pose, defined by two different animations at specific frames blended together

Implementation

@override
void UpdateModelAnimationEx(
  Model model,
  ModelAnimation animA,
  double frameA,
  ModelAnimation animB,
  double frameB,
  double blend,
) => _ffi.UpdateModelAnimationEx(
  Model$.Ref1(model).asNativePointer<ModelC>().ref,
  ModelAnimation$.Ref1(animA).asNativePointer<ModelAnimationC>().ref,
  frameA,
  ModelAnimation$.Ref2(animB).asNativePointer<ModelAnimationC>().ref,
  frameB,
  blend,
);