UpdateModelAnimation method

  1. @override
void UpdateModelAnimation(
  1. Model model,
  2. ModelAnimation anim,
  3. double frame
)
override

Update model animation pose (CPU)

Implementation

@override
void UpdateModelAnimation(
  Model model,
  ModelAnimation anim,
  double frame,
) => _ffi.UpdateModelAnimation(
  Model$.Ref1(model).asNativePointer<ModelC>().ref,
  ModelAnimation$.Ref1(anim).asNativePointer<ModelAnimationC>().ref,
  frame,
);