GetWorldToScreen method
Get the screen space position for a 3d world space position
Implementation
@override
Vector2 GetWorldToScreen(
Vector3 position,
Camera3D camera,
) => Vector2$.Extract1(
(p) => _ffi.GetWorldToScreen(
Vector3$.Ref1(position).asNativePointer<Vector3C>().ref,
Camera3D$.Ref1(camera).asNativePointer<Camera3DC>().ref,
).toDart(p.asNativePointer()),
);