GetSplinePointBezierQuad method
Get (evaluate) spline point: Quadratic Bezier
Implementation
@override
Vector2 GetSplinePointBezierQuad(
Vector2 p1,
Vector2 c2,
Vector2 p3,
double t,
) => Vector2$.Extract4(
(p) => _ffi.GetSplinePointBezierQuad(
Vector2$.Ref1(p1).asNativePointer<Vector2C>().ref,
Vector2$.Ref2(c2).asNativePointer<Vector2C>().ref,
Vector2$.Ref3(p3).asNativePointer<Vector2C>().ref,
t,
).toDart(p.asNativePointer()),
);