GetSplinePointBezierCubic method
Get (evaluate) spline point: Cubic Bezier
Implementation
@override
Vector2 GetSplinePointBezierCubic(
Vector2 p1,
Vector2 c2,
Vector2 c3,
Vector2 p4,
double t,
) => Vector2$.Extract5(
(p) => _ffi.GetSplinePointBezierCubic(
Vector2$.Ref1(p1).asNativePointer<Vector2C>().ref,
Vector2$.Ref2(c2).asNativePointer<Vector2C>().ref,
Vector2$.Ref3(c3).asNativePointer<Vector2C>().ref,
Vector2$.Ref4(p4).asNativePointer<Vector2C>().ref,
t,
).toDart(p.asNativePointer()),
);