GetScreenToWorldRay method
Get a ray trace from screen position (i.e mouse)
Implementation
@override
Ray GetScreenToWorldRay(
Vector2 position,
Camera3D camera,
) => Ray$.Extract1(
(p) => _ffi.GetScreenToWorldRay(
Vector2$.Ref1(position).asNativePointer<Vector2C>().ref,
Camera3D$.Ref1(camera).asNativePointer<Camera3DC>().ref,
).toDart(p.asNativePointer()),
);