GetRayCollisionTriangle method

  1. @override
RayCollision GetRayCollisionTriangle(
  1. Ray ray,
  2. Vector3 p1,
  3. Vector3 p2,
  4. Vector3 p3,
)
override

Get collision info between ray and triangle

Implementation

@override
RayCollision GetRayCollisionTriangle(
  Ray ray,
  Vector3 p1,
  Vector3 p2,
  Vector3 p3,
) => RayCollision$.Extract1(
  (p) => _ffi.GetRayCollisionTriangle(
    Ray$.Ref1(ray).asNativePointer<RayC>().ref,
    Vector3$.Ref1(p1).asNativePointer<Vector3C>().ref,
    Vector3$.Ref2(p2).asNativePointer<Vector3C>().ref,
    Vector3$.Ref3(p3).asNativePointer<Vector3C>().ref,
  ).toDart(p.asNativePointer()),
);