GetRayCollisionTriangle method
Get collision info between ray and triangle
Implementation
@override
RayCollision GetRayCollisionTriangle(
Ray ray,
Vector3 p1,
Vector3 p2,
Vector3 p3,
) => RayCollision$.Extract1(
(p) => _ffi.GetRayCollisionTriangle(
Ray$.Ref1(ray).asNativePointer<RayC>().ref,
Vector3$.Ref1(p1).asNativePointer<Vector3C>().ref,
Vector3$.Ref2(p2).asNativePointer<Vector3C>().ref,
Vector3$.Ref3(p3).asNativePointer<Vector3C>().ref,
).toDart(p.asNativePointer()),
);