GetRayCollisionSphere method

  1. @override
RayCollision GetRayCollisionSphere(
  1. Ray ray,
  2. Vector3 center,
  3. double radius
)
override

Get collision info between ray and sphere

Implementation

@override
RayCollision GetRayCollisionSphere(
  Ray ray,
  Vector3 center,
  double radius,
) => RayCollision$.Extract1(
  (p) => _ffi.GetRayCollisionSphere(
    Ray$.Ref1(ray).asNativePointer<RayC>().ref,
    Vector3$.Ref1(center).asNativePointer<Vector3C>().ref,
    radius,
  ).toDart(p.asNativePointer()),
);