GetRayCollisionMesh method
Get collision info between ray and mesh
Implementation
@override
RayCollision GetRayCollisionMesh(
Ray ray,
Mesh mesh,
Matrix transform,
) => RayCollision$.Extract1(
(p) => _ffi.GetRayCollisionMesh(
Ray$.Ref1(ray).asNativePointer<RayC>().ref,
Mesh$.Ref1(mesh).asNativePointer<MeshC>().ref,
Matrix$.Ref1(transform).asNativePointer<MatrixC>().ref,
).toDart(p.asNativePointer()),
);