GetRayCollisionBox method

  1. @override
RayCollision GetRayCollisionBox(
  1. Ray ray,
  2. BoundingBox box
)
override

Get collision info between ray and box

Implementation

@override
RayCollision GetRayCollisionBox(
  Ray ray,
  BoundingBox box,
) => RayCollision$.Extract1(
  (p) => _ffi.GetRayCollisionBox(
    Ray$.Ref1(ray).asNativePointer<RayC>().ref,
    BoundingBox$.Ref1(box).asNativePointer<BoundingBoxC>().ref,
  ).toDart(p.asNativePointer()),
);