GetRayCollisionBox method
Get collision info between ray and box
Implementation
@override
RayCollision GetRayCollisionBox(
Ray ray,
BoundingBox box,
) => RayCollision$.Extract1(
(p) => _ffi.GetRayCollisionBox(
Ray$.Ref1(ray).asNativePointer<RayC>().ref,
BoundingBox$.Ref1(box).asNativePointer<BoundingBoxC>().ref,
).toDart(p.asNativePointer()),
);