GetCameraMatrix method

  1. @override
Matrix GetCameraMatrix(
  1. Camera3D camera
)
override

Get camera transform matrix (view matrix)

Implementation

@override
Matrix GetCameraMatrix(
  Camera3D camera,
) => Matrix$.Extract1(
  (p) => _ffi.GetCameraMatrix(
    Camera3D$.Ref1(camera).asNativePointer<Camera3DC>().ref,
  ).toDart(p.asNativePointer()),
);