DrawTriangleLines method

  1. @override
void DrawTriangleLines(
  1. Vector2 v1,
  2. Vector2 v2,
  3. Vector2 v3,
  4. Color color,
)
override

Draw triangle outline (vertex in counter-clockwise order!)

Implementation

@override
void DrawTriangleLines(
  Vector2 v1,
  Vector2 v2,
  Vector2 v3,
  Color color,
) => _ffi.DrawTriangleLines(
  Vector2$.Ref1(v1).asNativePointer<Vector2C>().ref,
  Vector2$.Ref2(v2).asNativePointer<Vector2C>().ref,
  Vector2$.Ref3(v3).asNativePointer<Vector2C>().ref,
  Color$.Ref1(color).asNativePointer<ColorC>().ref,
);