DrawTriangle3D method

  1. @override
void DrawTriangle3D(
  1. Vector3 v1,
  2. Vector3 v2,
  3. Vector3 v3,
  4. Color color,
)
override

Draw a color-filled triangle (vertex in counter-clockwise order!)

Implementation

@override
void DrawTriangle3D(
  Vector3 v1,
  Vector3 v2,
  Vector3 v3,
  Color color,
) => _ffi.DrawTriangle3D(
  Vector3$.Ref1(v1).asNativePointer<Vector3C>().ref,
  Vector3$.Ref2(v2).asNativePointer<Vector3C>().ref,
  Vector3$.Ref3(v3).asNativePointer<Vector3C>().ref,
  Color$.Ref1(color).asNativePointer<ColorC>().ref,
);