DrawTriangle method
Draw a color-filled triangle (vertex in counter-clockwise order!)
Implementation
@override
void DrawTriangle(
Vector2 v1,
Vector2 v2,
Vector2 v3,
Color color,
) => _ffi.DrawTriangle(
Vector2$.Ref1(v1).asNativePointer<Vector2C>().ref,
Vector2$.Ref2(v2).asNativePointer<Vector2C>().ref,
Vector2$.Ref3(v3).asNativePointer<Vector2C>().ref,
Color$.Ref1(color).asNativePointer<ColorC>().ref,
);