DrawSphere method

  1. @override
void DrawSphere(
  1. Vector3 centerPos,
  2. double radius,
  3. Color color
)
override

Draw sphere

Implementation

@override
void DrawSphere(
  Vector3 centerPos,
  double radius,
  Color color,
) => _ffi.DrawSphere(
  Vector3$.Ref1(centerPos).asNativePointer<Vector3C>().ref,
  radius,
  Color$.Ref1(color).asNativePointer<ColorC>().ref,
);