DrawRay method

  1. @override
void DrawRay(
  1. Ray ray,
  2. Color color
)
override

Draw a ray line

Implementation

@override
void DrawRay(
  Ray ray,
  Color color,
) => _ffi.DrawRay(
  Ray$.Ref1(ray).asNativePointer<RayC>().ref,
  Color$.Ref1(color).asNativePointer<ColorC>().ref,
);