DrawPixelV method
Draw a pixel using geometry (Vector version) Can be slow, use with care
Implementation
@override
void DrawPixelV(
Vector2 position,
Color color,
) => _ffi.DrawPixelV(
Vector2$.Ref1(position).asNativePointer<Vector2C>().ref,
Color$.Ref1(color).asNativePointer<ColorC>().ref,
);