DrawMesh method

  1. @override
void DrawMesh(
  1. Mesh mesh,
  2. Material material,
  3. Matrix transform
)
override

Draw a 3d mesh with material and transform

Implementation

@override
void DrawMesh(
  Mesh mesh,
  Material material,
  Matrix transform,
) => _ffi.DrawMesh(
  Mesh$.Ref1(mesh).asNativePointer<MeshC>().ref,
  Material$.Ref1(material).asNativePointer<MaterialC>().ref,
  Matrix$.Ref1(transform).asNativePointer<MatrixC>().ref,
);