DrawBillboardRec method

  1. @override
void DrawBillboardRec(
  1. Camera3D camera,
  2. Texture texture,
  3. Rectangle source,
  4. Vector3 position,
  5. Vector2 size,
  6. Color tint,
)
override

Draw a billboard texture defined by source

Implementation

@override
void DrawBillboardRec(
  Camera3D camera,
  Texture texture,
  Rectangle source,
  Vector3 position,
  Vector2 size,
  Color tint,
) => _ffi.DrawBillboardRec(
  Camera3D$.Ref1(camera).asNativePointer<Camera3DC>().ref,
  Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
  Rectangle$.Ref1(source).asNativePointer<RectangleC>().ref,
  Vector3$.Ref1(position).asNativePointer<Vector3C>().ref,
  Vector2$.Ref1(size).asNativePointer<Vector2C>().ref,
  Color$.Ref1(tint).asNativePointer<ColorC>().ref,
);