DrawBillboardRec method
void
DrawBillboardRec()
override
Draw a billboard texture defined by source
Implementation
@override
void DrawBillboardRec(
Camera3D camera,
Texture texture,
Rectangle source,
Vector3 position,
Vector2 size,
Color tint,
) => _ffi.DrawBillboardRec(
Camera3D$.Ref1(camera).asNativePointer<Camera3DC>().ref,
Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
Rectangle$.Ref1(source).asNativePointer<RectangleC>().ref,
Vector3$.Ref1(position).asNativePointer<Vector3C>().ref,
Vector2$.Ref1(size).asNativePointer<Vector2C>().ref,
Color$.Ref1(tint).asNativePointer<ColorC>().ref,
);